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2.7 深圳首场女性硬件Workshop回顾

  • 2026-05-09 14:16:12
2.7 深圳首场女性硬件Workshop回顾

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六小时足以完成什么?

也许不足以完成一个成熟产品,却足以验证一件事——

「当创造空间被打开,人对世界的想象方式,会比功能本身更有意思」

2026 年 2 月 7 Z-HERONIX深圳腾讯众创空间举办了首场硬件 Workshop。六小时的开放创作时间,没有标准答案,也没有既定路径。参与者围绕基础模组自行设定问题,在一次次试验、推翻与重来之中,让电路重新连接,让逻辑逐渐成形。

技术创作的面貌,并不总由能力高低决定,更多时候取决于创造方式本身。创造并非线性推进,它往往在反复试探与修正中慢慢展开。创作者如何进入问题、如何与材料相处互动,以及是否愿意在既有思路之外沿着非预设路径继续探索,都会让最终的作品呈现出不同的气质。

在有限时间与基础模组之间,她们的想法被反复试验、拆解、重组、再出发。调试失败后的坚持尝试、灵光一现时的笑声,以及那专注到忘记时间的眼神声,这些具体而细微的瞬间,让整个下午变得真实而充满张力。

当这样的能量同时出现在同一空间里,人很难不意识到:

技术并非纯然严肃的工具,创造也不只是完成任务。它更像一种与世界持续对话的方式,是一种蓬勃的生命力

它在不断尝试中徐徐展开,令人无法预料,令人震撼 ———

What can 6 hours accomplish?

Perhaps not enough to build a fully developed product, but enough to reveal something: when space for creation is opened, the way people imagine the world can become more compelling than function itself.

On February 7, 2026, Z-HERONIX hosted its first hardware workshop at Tencent Makerspace in Shenzhen. There is no standard answer or predefined path for this six-hour open creation. Working with basic modules, participants defined their own questions. Through rounds of testing, undoing, and starting again, circuits were reconnected and logic gradually took shape.

The character of technical creation is not determined solely by skill level; more often, it is shaped by the way one chooses to create. Creation rarely unfolds in a straight line. It develops through repeated trials and adjustments. The way a creator approaches a problem, engages with materials, and decides whether to move beyond familiar lines of thought all contribute to the distinct qualities a work eventually carries.

Rather than simply an event, the afternoon felt like a vivid expression of vitality. Within the constraints of time and foundational modules, ideas were tested, dismantled, reassembled, and set in motion again. The persistence after debugging failures, the laughter sparked by sudden insight, the focused gaze that lost track of time — these small and concrete moments gave the day its weight and texture.

When such energy gathers in the same space, it becomes difficult not to recognize something: Technology is not purely a serious tool, and creation is not merely the completion of a task. It is an ongoing dialogue with the world — a form of living energy that unfolds through continuous attempts, unpredictable and quietly powerful.

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硬件学习的一小步与一大步

为了在有限时间内完成完整的学习与实践路径,Z-HERONIX 在活动前搭建了系统化支持结构

活动开始前数日,团队发布硬件清单与前置指引,帮助参与者提前熟悉基础概念与工具逻辑,为动手实践建立认知基础,使进入现场的每一步更加从容。

Workshop 当天,Z-HERONIX 核心团队成员 Jing、一帆与臨共同在场支持与组织。教学环节由 Jing 主讲,以物联网系统架构作为切入点,从包含传感器与执行器的物理层出发,逐步延展至网络控制层与服务应用层,构建起完整的 IoT 架构认知框架

在此基础上,实践环节围绕 Arduino UNO R4 与 Seeed Watcher 模组展开。现场示范电路搭建、传感器接入与执行器控制流程,使参与者在实际操作中理解调试逻辑与模块之间的协同方式。

在动手实践过程中,团队成员分工协作,持续提供调试支持与逻辑梳理,协助参与者完成电路连接、模块联动与系统排错。讲解与实践并行推进,使每个小组都能够在理解架构的同时,推进具体实现。

在技术讲解之外,本次 Workshop 也强调方法层面的引导

通过对现实应用场景的拆解,团队引导参与者思考:如何从具体场景中提炼需求?如何将零散想法转化为结构化系统?如何让工程路径回应真实情境?

本次 Workshop 更关注的是技术学习如何与真实问题建立连接,让经验与创意真正进入系统之中。当更多不同的视角参与技术实践时,系统的构建方式也随之变得更加开放。

A Small Step in Hardware Learning and a Larger One Forward

To ensure an effective learning-to-practice experience within a limited timeframe, Z-HERONIX established a structured support framework ahead of the workshop. Participants received hardware checklists and preparatory materials in advance, building foundational understanding before entering hands-on exploration.

On site, core team members Jing, Yifan, and Lin provided full support and coordination. Led by Jing, the session introduced IoT system architecture from the physical layer of sensors and actuators to network control and service application layers, helping participants form a clear and systematic view of how IoT systems operate.

The hands-on practice centered on Arduino UNO R4 and Seeed Watcher modules. Through circuit assembly, sensor integration, and actuator control, participants translated architectural concepts into working systems while learning debugging logic through real implementation.

Beyond technical instruction, the workshop emphasized methodological thinking. By examining real-world scenarios, participants explored how concrete situations become system requirements, how ideas evolve into structured solutions, and how engineering processes can respond meaningfully to real contexts.

At its core, the workshop focused on connecting technology with reality. When diverse perspectives enter technical practice, system building becomes more open and multidimensional.

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从理解到构建:原型的诞生

六小时之内, 35 位参与者组成 9 个小组,完成了从基础电路搭建到系统调试与功能实现的完整实践。各小组均实现了可运行的硬件原型,使系统具备感知、控制与反馈能力。

若仅以时间衡量,这是一场高密度的实践;若从创造路径观察,它更像一次在有限条件下展开的微缩实验。

在统一的模组与时间框架内,这群以女性为主体的创作者以各自的方式进入技术系统,在短时间内清晰建立起属于自己的工程逻辑,使想法获得了可运行的形态。

这些作品原型并未遵循统一命题,也未刻意回应某种预设需求,而是在真实兴趣与具体场景中自然生长:有人从生活细节出发,有人围绕交互体验构建逻辑,也有人直接挑战既有技术边界。严肃与轻盈、工具与玩具、效率与幽默并行存在,使不同方向的实践在同一空间并行推进,最终呈现出多元却自洽的成果结构。

如果说传统开发往往沿既定框架推进,那么她们手下创造出来的原型更像是在既有轨道之外开辟支线,在约束条件下分化出多种可能

在标准模组、基础元件与有限时间被同时设定的前提下,创造并未收缩,而是在具体问题中生成新的路径 ——

From Insight to Implementation: The Birth of Prototypes

Within six hours, 35 participants formed 9 teams and completed a full cycle from foundational circuit construction to system debugging and functional implementation. Each team produced a working hardware prototype capable of sensing, control, and feedback.

Measured purely by time, it was an intensive technical sprint. Viewed through the lens of creative process, however, it resembled a condensed experiment unfolding within constraints.

Working within shared modules and a fixed timeframe, this predominantly female group of creators entered technical systems in their own distinct ways. In just a few hours, they established individual engineering logics and transformed ideas into functional forms.

These projects did not follow a unified theme or predefined demand. They emerged from genuine interests and real contexts, ranging from everyday observations to interaction design explorations and technical experimentation. Serious and playful approaches coexisted, resulting in outcomes that were diverse yet coherent.

While traditional development often follows predetermined tracks, these prototypes branched outward under constraint. Within standardized modules and limited time, creativity did not diminish. It opened new pathways through concrete problem-solving.

多功能智能氛围灯

该装置以非接触交互与远程控制为核心逻辑,将灯具从单一照明工具中释放,使其成为可响应行为与环境变化的多模态系统。红外感应支持隔空开关,网页端承担远程调色与控制功能,蓝、绿、红等灯光模式与自动渐变的彩虹呼吸灯构成视觉层,而“蹦迪模式”则通过音调变化驱动灯光联动,使光从被观看对象转化为节奏参与者

团队进一步加入“空气钢琴”功能,使距离变化直接映射为音调差异,让空间本身成为演奏界面。尽管音调映射与灵敏度仍需校准,但其交互结构已经呈现出完整轮廓。

无级调节远程风扇

项目围绕一个极为具体的体感变量展开:风速的连续性。固定档位意味着离散控制,而人体对气流强度的感知却往往是连续变化的。团队据此构建了一套远程无级调速系统,通过 WiFi 模块建立设备与网页端的连接,在手机界面中以旋钮式交互映射风速变化,使用户操作轨迹与气流强度形成线性对应关系。

这一装置的关键不在于控制本身,而在于控制方式的重构。物理档位被抽象为可滑动的数值区间,离散逻辑被转译为连续变量,设备因此获得更精细的响应能力。系统完成了从输入界面、数据传输到执行端输出的稳定闭环,使日常风扇从简单电器转化为可被精细调节的交互设备。

氛围制造器

该装置以“自然动作优先于界面操作”为交互前提,构建了一种去中介化的环境控制方式。触碰行为直接触发音乐切换,本地曲目播放与声音输出构成基础层结构,而气味释放、灯光变化与空气流动的协同逻辑则将装置扩展为一个多感官环境系统。

声音、气味与光并非独立元素,而是在同一触发机制下形成同步反馈,使空间本身成为可被组织的媒介。设备不再只是执行播放指令的工具,而成为氛围生成机制的一部分。其结构意义在于建立环境变量之间的联动关系,使空间状态能够被主动构建,而非被动接受。

像素屏贪吃蛇

团队将原本用于信息显示的像素屏重新定义为交互装置,通过编程逻辑赋予其承载游戏的能力,使设备脱离既定用途进入娱乐维度。蛇的移动、苹果生成与音效反馈构成完整游戏循环,输入、判断与输出在极简硬件条件下形成稳定运行结构。

这一改造的核心并未使用复杂的算法,而是用途重写。显示屏从信息载体转化为规则执行者,硬件属性被重新解释为交互界面。装置以最基础的模组完成了动态系统构建,证明技术边界往往并非材料限制,而是定义方式的限制。当设备被重新命名,其功能也随之被重新排列。

智能玄关助手

这一系统将家庭入口重新定义为一个可感知、可反馈的信息节点。装置通过温度、湿度、人体红外与门状态检测等传感器持续采集环境数据,并在有人接近或门被开启时触发声音提示,同时在网页端同步呈现实时状态,使原本被动的空间入口转化为具备响应能力的交互界面。

环境参数的可视化不仅构成基础监测功能,也使日常决策获得即时参考,例如出门前对体感温度与湿度变化的判断。系统在结构设计上完成了感知、处理与反馈的完整链路,将分散信息整合为统一输出,使入口这一过渡空间获得稳定的信息表达能力,从而成为家庭环境与外部行动之间的接口。

赛博木鱼

这是一个将行为反馈机制与幽默结构并置的装置。用户每次按下按钮,系统即触发音乐播放,并同步生成“功德 +1”的计数结果,同时在应用端记录每日累计数据,形成可持续追踪的行为量化体系。物理交互、声音反馈与数据记录构成闭环,使一次简单动作同时具备感知回应与统计意义。

装置中加入风扇模块,使点击行为不仅产生声音与数值变化,也带来即时的空气流动反馈,形成一种带有戏剧意味的“降压机制”,系统以轻盈方式回应高强度工作状态。由此,原本用于提醒与计量的结构,被重新排列为一种可参与、可玩味的交互体验:它既是解压工具,也是对绩效逻辑的一次结构性改写,使量化不再只指向效率,而开始指向情绪与节奏

Unity 实体控制器

该项目构建了一套现实动作与虚拟空间之间的实时映射结构。系统通过双轴摇杆采集物理位移数据,经串口传输至 Unity 环境,由脚本解析后直接驱动虚拟对象的移动与视角旋转,使实体输入能够即时转译为数字空间中的行为反馈。由此,物理操作不再停留于设备层,而成为虚拟场景中的控制语言。

这一装置的意义并不限于游戏操控本身,更在于建立一种跨维度接口机制:现实世界中的动作数据被结构化为可识别信号,再被映射为虚拟空间中的运动逻辑。通过这一链路,空间边界从分隔关系转变为连接关系,使实体装置成为进入数字环境的通行媒介,也为虚拟拍摄、空间定位与实时交互等应用提供稳定基础。其所呈现的是一种能够跨越物理与虚拟界面的控制范式

氛围风扇

这一装置将物理调节行为转化为多通道反馈系统:风速档位不仅控制空气流动强度,同时联动不同音乐输出,并在屏幕同步呈现对应数字代码,使机械状态变化直接映射为可感知的视觉与听觉信号。通过这种绑定关系,单一功能设备被重构为具备节奏与氛围表达能力的交互装置。

风速不再只是参数,而成为触发反馈的输入变量;显示数字也不再仅用于指示,而成为参与情境构建的符号元素。系统以极简结构完成了状态—感知—反馈的闭环,使日常工具从纯效率装置转化为具有环境参与属性的互动对象

Watcher智能助手

该项目基于 ESP32与可供二次开发的watcher,通过部署开发环境、连接网络并重新编译源码,使系统获得联网能力与语音响应能力,从而形成完整运行逻辑。用户提问被转译为指令输入,系统解析后输出语音反馈,构成基础的人机对话结构,并与拓展的传感器与执行器连接。

项目的核心价值并不在于交互复杂度,而在于路径呈现:参与者直接进入硬件底层开发流程,从环境配置、源码修改到部署运行,完整经历系统级构建过程。装置因此不仅是一件功能设备,也是一种可被理解的技术结构,使原本隐藏于封装层之下的运行机制得以显现

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她们的创造:感受与幽默同场

这些作品的技术规模或许并不庞大,却共同呈现出一个更值得注意的事实:创造并不会因为材料有限或时间紧缩而消失,相反,当规则尚未固定、路径尚未标准化时,它往往更容易显露出真实形态。作为本场活动主体的女性创作者,并未刻意强调身份,也未试图证明什么,她们只是自然地使用技术。而正是在这种无需声明的状态中,经验已悄然进入系统。

这些原型往往始于一个细微念头、一种体感、一句玩笑,或一次突发奇想,随后通过传感器、电路与控制逻辑,被转译为可以运行的系统。某种意义上,最难复制的并不是装置功能,而是那一刻的判断、转念与幽默感

幽默从来不是轻巧之物,它意味着对结构的迅速理解与重新排列。当现场笑声响起时,其实无需解释:创造已经发生。

她们的精神:重量与轻盈共存

在作品生成的同时,现场也呈现出另一种鲜明的气质。她们轻松、专注,又带着某种近乎顽皮的幽默感。那些最基础不过的模组——LED 屏、风扇、电机、摇杆等——在她们手中被反复拆解、重组、改写用途。原本常用于信息展示的屏幕被改造成可交互的贪吃蛇游戏,普通送风装置被赋予赛博化的仪式感与玩笑意味,电路板不再只是功能载体,而成为可以被重新编排与想象的材料

与此同时,也有另一种安静的力量在持续展开。某组尝试进行底层二次开发的成员,在最初被判断“环境配置或许需要更久”的情况下,没有选择退回更安全稳妥的路径。她一整天反复调试、重装环境、修改逻辑,在失败与重来之间来回穿梭。直到最后一刻,语音响应成功跑通,设备真正开口说话。那一瞬间,全场的掌声与笑声同时响起。人们被触动的,不只是系统成功运行的那一声响,更是因为所有人都清楚地看见了坚持本身的重量,那种面对困难时不退让的专注,以及最终呈现时自然流露的幽默与轻盈。

更令人印象深刻的,是她们学习与迁移的速度。部分此前未接触过硬件实践的参与者,在仅掌握最基础知识的前提下,完成了远超预期的系统搭建。她们解释作品时生动而清晰,把电路逻辑讲成故事,把调试过程讲成一次次小小的冒险。那种迅速吸收、即时转化、主动延展的能力,使现场的交流持续保持着高度的活跃与专注,也让在场的导师团队为之动容。

技术或许可以被教学,但这种跃迁式的理解与表达,只能在真实参与中被激发

这些成员用行动呈现出一个清晰的答案——创造有时并不需要宏大的姿态,它更多发生在一次不退缩的尝试里,一次玩笑式的转念里,一次“再试一次”的坚持里。当那种蓬勃的生命力在同一空间里聚集时,人们几乎无法不被触动:不是因为项目规模,而是因为人本身。

Their Creativity: Sensibility and Humor in the Same Space

The technical scale of these works may not have been vast, yet together they revealed something more significant: creativity does not disappear when materials are limited or time is compressed. On the contrary, when rules are not yet fixed and pathways not yet standardized, creativity often reveals its most authentic form.

As the primary participants of this workshop, these women creators did not emphasize identity, nor did they seek to prove anything. They simply engaged with technology naturally. And precisely in that unannounced state, lived experience quietly entered the system.

Many of the prototypes began with a subtle impulse, a bodily sensation, a passing joke, or a spontaneous idea. Through sensors, circuits, and control logic, these fragments were translated into functioning systems. In a sense, what is most difficult to replicate is not the device itself, but the moment of judgment, reinterpretation, and humor that shaped it.

Humor is never superficial. It signals a rapid understanding and reconfiguration of structure. When laughter arose in the room, no explanation was needed. Creation had already taken place.

Their Spirit: Weight and Lightness in Coexistence

Alongside the emergence of the works, another distinct atmosphere became visible. They were relaxed yet focused, carrying a quiet playfulness. The most fundamental modules—LED screens, fans, motors, joysticks—were repeatedly dismantled, recombined, and reassigned new purposes. A screen typically used for information display became an interactive Snake game. A simple ventilation device was transformed into something with cybernetic ritual and humor. Circuit boards were no longer mere functional carriers, but materials to be rearranged and reimagined.

At the same time, a quieter force unfolded. One participant who attempted lower-level redevelopment was initially told that environment configuration might require more time. She chose not to step back into a safer path. For hours, she reinstalled environments, revised logic, and moved between failure and retry. At the final moment, the voice response finally ran successfully, and the device spoke. Applause and laughter filled the room at once. What moved people was not only the sound of a working system, but the visible weight of persistence—the refusal to retreat, and the lightness that emerged naturally at the moment of success.

Equally striking was the speed of learning and transfer. Some participants with little prior hardware experience built systems far beyond expectation after grasping only the fundamentals. When presenting their work, they spoke vividly and clearly, turning circuit logic into narrative and debugging into a series of small adventures. Their ability to absorb, translate, and extend knowledge in real time sustained an atmosphere of concentration and exchange, deeply resonating with the mentor team present.

Technology can be taught. But this kind of leap in understanding and expression can only be activated through genuine participation.

Through their actions, these creators offered a clear answer: creativity is rarely a grand gesture. More often, it resides in a refusal to retreat, in a playful reinterpretation, in the decision to try once more. When that vitality gathers within a shared space, it is almost impossible not to be moved—not by the scale of the project, but by the people themselves.

< Swipe for the English version >

一个科技平台的起点

真正具有延展力的创造,往往并不诞生于单一视角之中,而是在一个愿意倾听差异、允许经验进入系统的环境里逐渐成形。当不同背景、不同路径与不同感知方式被纳入同一张技术坐标图,问题的边界会随之改变,解决路径也因此被重新打开。

在接下来的阶段,Z-HERONIX 将持续展开多种形式的技术实践场域,包括线下 workshop、黑客松协作、线上技能课程、主题沙龙与经验分享社区。我们保持开放的参与边界,同时维持一个让女性创造者能够自然进入、稳定表达与长期参与的空间结构。技术本身并不预设身份,但技术生态是否足够完整,取决于其中能否容纳足够多维的经验。

如果你曾隐约察觉某些需求始终没有被现有产品真正回应;

如果你希望让抽象的代码开始触碰真实世界;

如果你期待在协作关系中完成一次完整的系统构建——

那么或许,你已经站在进入创造现场的门口。

欢迎持续关注Z-HERONIX。

「我们正在构建一个长期、可持续的女性科技创造生态,让每一份独特经验,都能成为技术进步的有效变量。」

  • 加入社群:公众号后台回复「社群」

  • 活动合作与项目提案:请通过公众号留言联系我们

The Beginning of a Technology Platform

Truly generative creation rarely emerges from a single perspective. It takes shape in environments that are willing to listen to differences and allow lived experience to enter systems. When diverse backgrounds, pathways, and modes of perception are brought into the same technological coordinate system, the boundaries of problems begin to shift, and new solution paths gradually open.

In the next phase, Z-HERONIX will continue to cultivate multiple formats of technical practice, including offline workshops, hackathon collaborations, online skill-based courses, thematic salons, and a community for shared experience. We remain open in participation while sustaining a space structure where women creators can enter naturally, express steadily, and engage over the long term. Technology itself does not predefine identity, yet whether a technological ecosystem is truly complete depends on whether it can accommodate multidimensional experience.

If you have ever sensed that certain needs remain unaddressed by existing products;

If you hope for abstract code to begin touching the physical world;

If you seek to complete a full system build within a collaborative environment—

Then perhaps you are already standing at the threshold of creation.

We invite you to continue following Z-HERONIX.

We are building a long-term, sustainable ecosystem for women in technology, where every unique experience can become a meaningful variable in technological progress.

  • To join our community, reply 社群 in the public account

  • For event collaborations or project proposals, please contact us via a message through our official account.

支持与协作

本次深圳 Workshop 由 Z-HERONIX 发起。感谢腾讯众创空间·深湾创科 OneOne 孵化提供场地支持,感谢或宇连接团队提供技术协作与现场支持,以及志愿者成员的共同参与,使活动得以顺利落地。

Support and Collaboration

This Shenzhen Workshop was initiated by Z-HERONIX.

We extend our sincere thanks to Tencent Makerspace · Shenwan Chuangke OneOne Incubator for providing venue support, to the ErrorRight team for technical collaboration and on-site assistance, and to all volunteer members whose participation made the workshop possible.

Z-Heronix

HER ideas, ON stage

       — to the Zenith

* 本文图片来源于Z-HERONIX深圳硬件工作坊现场

文案 Copywrite | 观澜、Jing、臨Lin

排版 Layout | 臨Lin、Jing

摄影 Photograph | 臨Lin 扬扬总 Rosie yourliisringing 一帆  Jing 

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  1. CONNECT:[ UseTime:0.000592s ] mysql:host=127.0.0.1;port=3306;dbname=c460;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `fenlei` [ RunTime:0.000876s ]
  3. SELECT * FROM `fenlei` WHERE `fid` = 0 [ RunTime:0.000304s ]
  4. SELECT * FROM `fenlei` WHERE `fid` = 63 [ RunTime:0.000284s ]
  5. SHOW FULL COLUMNS FROM `set` [ RunTime:0.000485s ]
  6. SELECT * FROM `set` [ RunTime:0.000211s ]
  7. SHOW FULL COLUMNS FROM `article` [ RunTime:0.000644s ]
  8. SELECT * FROM `article` WHERE `id` = 508332 LIMIT 1 [ RunTime:0.000576s ]
  9. UPDATE `article` SET `lasttime` = 1779110142 WHERE `id` = 508332 [ RunTime:0.007415s ]
  10. SELECT * FROM `fenlei` WHERE `id` = 64 LIMIT 1 [ RunTime:0.000250s ]
  11. SELECT * FROM `article` WHERE `id` < 508332 ORDER BY `id` DESC LIMIT 1 [ RunTime:0.000422s ]
  12. SELECT * FROM `article` WHERE `id` > 508332 ORDER BY `id` ASC LIMIT 1 [ RunTime:0.000422s ]
  13. SELECT * FROM `article` WHERE `id` < 508332 ORDER BY `id` DESC LIMIT 10 [ RunTime:0.005272s ]
  14. SELECT * FROM `article` WHERE `id` < 508332 ORDER BY `id` DESC LIMIT 10,10 [ RunTime:0.002747s ]
  15. SELECT * FROM `article` WHERE `id` < 508332 ORDER BY `id` DESC LIMIT 20,10 [ RunTime:0.004955s ]
0.109170s